CULTUR

Cultur is a virtual tour art gallery app that enables users to view and shop art items online with an immersive experience

Year

2021

Project Type

UX, UI, Product Design

Role

UX/UI Designer

Overview

A virtual tour app for busy art lovers

Cultur was created for art lovers, those who love to explore art works and collect them but busy with work. The die hards who tend to share arts with friends & family and wish to have more time. Culture enable users to explore, learn and shop art items in an immersive experience.

Problem

Many busy workers and elderly individuals with an interest in art do not have the time or ability to explore art items. While there are multiple apps to solve this problem, none successfully provide users with all the features they want to make a confident decision in one seamless experience.

Solution

Cultur integrates and improves upon the most used features of competing products to solve user pain points. Simplifying the process of exploring art items, sharing them with friends and purchasing them.

My Role/Responsibilities

UX research, UI design, brand identity

Process

Discover

Initial research

Initial research focused on better understanding user’s needs related to exploring art galleries and pain points related to the shoping experience.

Focus Areas
01

What similar products that exist?

02

How do users interact with existing products?

03

What are users current pain points with existing products?

04

Which features are essential to find arts?

Survey

A survey was conducted on 16 participants to identify which products and features people are currently using and determine which feature are essential to explore art items.

User Interviews

A series of in-depth interviews were then conducted on 5 participants to further identify pain points, frustrations, needs, and desires with existing products to determine how cultur could improve this experience.

Key Takeaways
01

Existing digital products lack the immersive experience of an art gallery.

02

There is no support and there is no interactive quick response to questions.

03

There is usually no comfortable seating area available in art galleries to enjoy your coffee.

04

Adults who work have a difficult time finding the time to visit art galleries physically.

05

It can be difficult for users to locate certain types of art galleries, those that are more relevant to their tastes.

Competitive & Comparative Analysis

On the basis of first impressions, interaction, design, and content, a comprehensive competitive audit was performed.

Define

Creating an artistic immersive experience

After conducting user interviews, all the participants responses were synthesized to identity themes, opportunities, and features that Cultur could focus and improve upon.

Affinity Map

An affinity map was created to identify high level themes and group similar insights gained from the user interviews.

Persona

A persona was built based on the data collected to help drive decision making and keep the product focused on solving users pain points, frustrations, and goals.

Ideate

Building a better experience

To kick-off the design process, quick sketches helped me get ideas on paper to establish which elements were necessary for each screen. A low fidelity prototype was then created for initial user testing.

User Flow

The primary user flow is the process of searching, saving and sharing with friends.

Sketches

Rough sketches were done to get my initial thoughts on paper and brainstorm new ideas for specific UI elements.

Low-Fidelity Prototypes

Using the feedback and insights gained from research, analysis and sketching, a how-fidelity prototype was created to begin user testing.

Usability Study

An usability study was conducted to identify areas for improvement and to identify new ideas to satisfy user expectations, needs, and desires.

Round 1 findings
01

Prior to completing the checkout process, users need review their order information.

02

Users need a simple way to create a profile.

03

The user needs a way to verify that the item has been added to the cart.

Round 2 findings
01

There needs to be a way for users to know the limits of a virtual tour.

02

There should be a way for users to check their carts before providing any further information.

03

The sign-up process needs to be clearer to users.

Design

A high-end experience with a minimal approach

Inspiration was drawn from high-end art galleries with a focus on minimal yet functional simplicity. The UI design reflects the user's desire to have a clutter free, curated look and feel.

Logos
Typography & Color

Solution

A highly tailored solution

Cultur makes it easy and engaging to explore art items, save, and purchase them. Art lovers would have access to audio and AI support, enhancing their experience.

Home

Onboarding screen and home

Virtual tour

Users can tour the art gallery and browse the pieces in the gallery and add items to  cart as they go.

Adding to cart

Users can read more about a desired item and add it to their cart before checking out.

Explore

Faster way of searching for items through categories and tags.

Chatbot assistance

Users have access to an AI support that answers questions quickly with links and more details.

Checkout process

In order to simplify and speed up the checkout process, the number of screens was reduced.

Discover

Through a comfortable and easy to use experience, Cultur lets art lovers access art items and stay informed.

Problems Solved
01

Create a tour that personalizes the gallery experience

02

Enables category based search to make it easier to find art items

03

AI support 24/7 to answer concerns at the moment

04

Saves favorite items for quick reference later

05

Gives users more flexibility to explore art on their own time and schedule

06

Provides a source of info that support audio speech

Accessibility considerations
01

Color contrast ratios and background colors were tested to improve the user experience for those with visual impairments.

02

For users with hearing impairments, the app has been enhanced with an audio guide feature.

03

We used icons repeatedly to communicate the message in case of a language barrier.

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